Once enough shooting is done and the UFO's giant death beam is used, the great Warlock is finally defeated. The large Sirian ship looms overhead, implying its giant death beam is probably useful considering normal weaponry doesn't hurt Ugh-Zan III all that much. Players will experience the most success fighting Achriman if they constantly change directions while shooting at him, eliminate his mirrors as. When fighting him, players need to be aware of these two factors. The top of the pyramid opens up to reveal a large space that houses the final boss battle of the game. Lord Achriman is one of the more difficult boss fights in Serious Sam 4 because he can self-heal using his cocoon and can fly quickly through the air, following the player as they move. Ugh-Zan III stands and fights Sam until the doors to the pyramid open and Sam enters to activate it. He enters the scene as the final boss of The First Encounter as he chases Sam to a pyramid that actually contains Sirian technology.
Serious Sam: The First Encounter Ugh-Zan III's main role is to stop Sam with the awesome power at his disposal. The secret described sees the previous two versions as crude and unfinished likenesses of the final Ugh-Zan III. Thats it, do this like 3 or 4 times, as the lightning hits the boss so hard and u have your chance to shoot with Devastator till its down. In reality Ugh-Zan's lineage is another example of the game's humor and epic nature. for the moment when the BOS goes to fight with SAND MONSTER and get close at the backside and throw the ROD onto the BOSS.
They are all suspended in what appears to be a fluid-filled chamber. Want to find out for yourself? In Serious Sam: The Second Encounter, a court in the Babylonian campaign has a secret chamber that houses all three versions of Ugh-Zan in his polygonal glory. Presumably because the previous two bit the dust, the third version of "The Vicious Warlock" is the best (or worst) yet. Mental has a habit of reincarnating if not creating from scratch minions that he employs in various aspects of villainy. Origin As an astute reader can see, there is a "III" on the end of Ugh-Zan's name. Ugh-Zan was sent by Mental to supervise the final cleaning of planet Earth.
With the ability of regeneration, this grand warrior is one of the most dangerous creatures in the universe. He's as large as a mountain armed well enough to confront an intergalactic cruiser, and endowed with unseen magical powers. Ugh-Zan has the rank of Great Admiral in the Mental's army, and has served evil for millions of years. The Burner Band bridge the gap between bluegrass, country, rockabilly and punk to create their own sound. The description for him in the game reads as follows: INDIVIDUAL: Ugh-Zan III, The Vicious Warlock METABOLISM: immortal mammal PERCEPTION: ancient entity SIZE: 330 ft ENDURANCE: infinite HOSTILITY: extreme WEAPONS: homing missiles thermal bombs rocket launcher pulse lasers beamgun REWARD: 1 million FC THREAT: immeasurable DESCRIPTION: This is the third incarnation of the vicious Ugh-Zan, last of the Warlock giants. Netricsa Description All enemies, locations, weapons, and various other things are cataloged by NETRICSA.